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Starsector best mods
Starsector best mods








starsector best mods
  1. STARSECTOR BEST MODS MOD
  2. STARSECTOR BEST MODS MODS
  3. STARSECTOR BEST MODS PC

We have to wait until release ofc, and it looks like it was released today, so, just wait a bit until someone with a crappy PC can try it.

STARSECTOR BEST MODS MODS

Mount & Blade II: Bannerlord will let you mix mods to your heart’s content Mods! You may have heard of them: they turn your games into other things, usually Star Wars, or Warhammer, or Game of Thrones.

STARSECTOR BEST MODS MOD

This mod adds the gore aspect of dismemberment and decapitation to Mount & Blade II: Bannerlord. It is likely still broadly correct but not verified for the most up to date data yet.This mod basicly optimize your graphic settings for best experiance mod chane this settings -active war capacity 300-disable dynamic shadows -decrease shadows quality-decrease grass and vegetation quality etc +increase texture resolution +activate lens flare and chromatic aberration +increase lighting quality etc-Normal Config Improve performance bannerlord-564-0-0-2-1587654098. Rarely but possible caused by issues steaming from undefined behaviour of having two mods in the list with the same unique mod ID. Rarely but possible caused by an critical issue in a file the mod_info.json is referencing.

  • Very frequently caused by a malformed mod_info.json file.
  • Mod does not appear in mod list in the launcher Fix by modifying the image colour precision this is done in GIMP with Image -> Precision -> 8bit Loading in an image with higher colour precision can potentially be out of expected bounds.
  • Starsector uses 8-bit colour graphics.
  • Things going weird when there are more than one of something is a classic symptom of a STATIC variable or method being shared between multiple instances.ĪrrayIndexOutOfBoundsException: 20887 in TextureLoader Works with one but weirdness when there is more than one of it
  • These methods load/save text data from the /saves/common/ folder.
  • If you need to write data to an external file and then read it, use SettingsAPI.writeTextFileToCommon(String filename, String data) and SettingsAPI.readTextFileFromCommon(String filename).
  • Any attempt to to call the Java I/O methods directly or use reflection will naturally fail.
  • (Any save you make with this issue is permanently "poisoned", so start a new save to test the fix) Using a non-static logger can cause this.

    starsector best mods

  • Loggers can't be instance variables, only static variables.
  • There are a few different possible causes of this.
  • It is very easy to accidentally use incompatible special characters otherwise.įile access and reflection are not allowed to scripts
  • Use UTF-8 ( not UTF-8 BOM) encoding for any and all text.
  • There are quite a number of places where a case mismatch will work on other OS' but will break Linux.
  • Consistent case sensitivity is very important.
  • The autofit uses the tags section of Weapon data.csv so if tags are missing, such as kinetic3 or pd4, then it will not use those guns

    starsector best mods starsector best mods

    The variant appears with the weapons OK but trying to autofit to that variant causes it to not use those guns.Mod weapons not used in autofit despite being in a variant OK faction file, you also need to specify the variants in data/world/factions/default_ship_roles.json. In addition to listing the hulls/tags in the.The method CombatEngineAPI.getElapsedInLastFrame() combined with checking CombatEngineAPI.isPaused() provides the time since last frame which is useful to avoid this frame rate scaling issue If a calculation is performed on itself, scaling itself per frame, every frame then it will have different effect scaling over time, potentially dramatically so. Scripts are run per frame and frame rate is variable depending on specific setup.It has some quirks and in particular it is not recommended to use JSON comments for issue isolation identification, as it will not behave as expected in 100% of situationsĮffects scaling differently on different computers Starsector's JSON parser has been modified to allow java style comments.For example a single barrel gun with two values for turret angle offset, so the engine looks for the second, non-existent barrel. This can generate IndexOutOfBoundsException errors. The two classic causes of this is trying to put too much data into a fixed size array that is too small or the game engine expecting an array size different to what it found. Usually means attempted to use an array in a fatally unsupported manner.Make sure your IDE is set to compile the Java classes in JDK 7 format.It finds it based solely on the hullId field and not the filename. ship files in the hullId field, so it cannot find the ship hull. There is a ship ID in ship_data.csv that cannot find a match in any.Ship hull from ship_data.csv not found in store










    Starsector best mods